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JAVA NetBeans Tracing Segitiga Bintang Menggunakan Looping FOR

SOURCE CODE TRACING SEGITIGA BINTANG MENGGUNAKAN LOOPING FOR package bintangb; public class Bintangb {     public static void main(String[] args) {                         int a,b;                  for (a=1;a<=5;a++) {             for (b=a;b>=2;b--) {                 System.out.print(" ");             }         }             for (b=a;b>=1;a--) {             for (b=5;b>=a;b--) {                 System.out.print("*");             }             for (b=(a*2-1);b>=2;b--) {                 System.out.print(" ");   ...

JAVA NetBeans Program Menghitung Luas dan Keliling Segitiga

SOURCE CODE LUAS DAN KELILING SEGITIGA JAVA NETBEANS package luas.dan.keliling.lingkaran; import java.util.Scanner; public class LuasDanKelilingLingkaran {     public static void main(String[] args) {                Scanner input=new Scanner(System.in); { final double phi=3.14; double alas; double tinggi; double jari2; double luas; double keliling; Scanner in = new Scanner(System.in); System.out.println("========================================"); System.out.println("Menu Menghitung Luas Dan Keliling "); System.out.println("========================================"); System.out.println("1.Lingkaran"); System.out.println("2.Segitiga"); System.out.println(""); System.out.print("Masukan Pilihan Anda :"); int bangun=in.nextInt(); switch(bangun) { case 1 :     System.out.println("");     System.out.println("Menghitung Luas Dan Keliling Lingkaran ...");     System.out.print("Masukan jari-jari :...

JAVA NetBeans Program Menghitung Luas dan Keliling Lingkaran

SOURCE CODE LUAS DAN KELILING LINGKARAN package luas.dan.keliling.lingkaran; import java.util.Scanner; public class LuasDanKelilingLingkaran {     public static void main(String[] args) {                Scanner input=new Scanner(System.in); { final double phi=3.14; double alas; double tinggi; double jari2; double luas; double keliling; Scanner in = new Scanner(System.in); System.out.println("========================================"); System.out.println("Menu Menghitung Luas Dan Keliling "); System.out.println("========================================"); System.out.println("1.Lingkaran"); System.out.println("2.Segitiga"); System.out.println(""); System.out.print("Masukan Pilihan Anda :"); int bangun=in.nextInt(); switch(bangun) { case 1 :     System.out.println("");     System.out.println("Menghitung Luas Dan Keliling Lingkaran ...");     System.out.print("Masukan jari-jari :");     j...